Cropped Will Cardini artwork

July 31st, 2009

Jason Hackenwerth

Filed under: Inspiration — Tags: , — William Cardini @ 5:14 pm

via design boom.

via web urbanist.

July 28th, 2009

Joyteeth

Filed under: Inspiration — Tags: , , — William Cardini @ 9:11 am

My buddy Jose-Luis Olivares just clued me in to a blog for this (White River Junction-based?) sketch group (excuse me I mean “multi-participant reactive drawing space”) called Joyteeth that he’s a part of.

Here’s a choice Chuck McBuck Charles Formsan drawing (damn that guy’s good!) from the blog:

July 24th, 2009

Ernst Haeckel

Filed under: Inspiration — Tags: , — William Cardini @ 7:51 am

via woest & vredig.

via counterform.

via tangible interactions.

July 21st, 2009

R.I.P. Heinz Edelmann

Filed under: Inspiration — Tags: , , — William Cardini @ 11:31 pm

Edelmann was the art director for Yellow Submarine. He was a well-known illustrator in Europe.

July 20th, 2009

Apollo Program Patches

Filed under: Inspiration — Tags: , , — William Cardini @ 11:24 am

To celebrate the fortieth anniversary of Apollo 11’s lunar landing, here’s some Apollo program iconography courtesy of the Kennedy Space Center website.

Apollo 11:

Apollo 12:

Apollo 13:

Apollo 17:

I’m jealous of whoever got to design these. NASA, I’m disappointed in your inconsistent usage of Roman and Arabic numerals. Where’s your style sheet? Also, aren’t y’all glad that NASA has a sense of pomp, and wouldn’t let the next moon lander be named after Stephen Colbert? I know I am. Thanks for keeping mythology alive.

July 17th, 2009

Amy Marie Long

Filed under: Inspiration — Tags: , , — William Cardini @ 10:04 am

I love images like this last one, that catalogue a bunch of weird, discrete phenomenon by arranging them into some kind of a grid.

artist website

thnx allison

July 14th, 2009

What’s up on the Interwebs

Filed under: Inspiration — Tags: , , , , , , , — William Cardini @ 5:21 pm

In alphabetical order:

BEN AQUA INTERVIEW

We would find any location with a working electrical outlet and set up late-night, poorly organized, anything-goes shows—parking garages, Laundromats, the UT art building. We were really inspired by that famous show with J Church on the Lamar Pedestrian Bridge. Most of the recordings were made in really limited-edition mix-tapes for friends and such, so most of that stuff is out of print. I have a huge amount of unmarked CD-Rs from these kids, super scuffed-up and all. One of them came with a few shards of broken glass.

via malcolm elijah’s flickr.

BEN JONES INTERVIEW

Paper Rad isn’t a sexy story either. I’d like to be able to talk about it like a young New Yorker might talk about dance parties or graphitti or doing drugs, but when you ask me about Paper Rad I am going to have to tell you about how it was and is just a desperate vital exercise in finding meaning in life.

CO-MIX BLAWG by JASON OVERBY and BLAISE LARMEE (hilariously URL’d COMETS COMETS)

Performance is perhaps the most overlooked element in comics criticism today. It is the boogie man among indie creators who seek “unmediated expression” and it is indistinguishable from nonperformance in super-mainstream comics. In fact it is difficult to say there exists a nonperformative space in comics at all, since the entire reality of comics exists only in the mind of the reader and the creator.

AND

Comics is a reductive medium. Visual forms are presented in the service of an idea and are simplified so that they may convey information clearly and concisely. The cartoon is a type of signifier that can be used to play mathematical games.

BRILLIANT

thnx sam

July 7th, 2009

Commmix in th’ MAIL

Filed under: Inspiration — Tags: , , , — William Cardini @ 11:20 am

I just got The Moth or the Flame by Joshua Ray and Follow Me by Jesse Moynihan in the mail yesterday.

I started reading Follow Me last nite and its dope! Then I went to Jesse Moynihan’s website and lo and behold, it turns out he makes a totally crazy full-color webcomic about our Atlantean past. It’s called Forming, here’s a quote from the summary:

Central golden boy Mithras, lands in Atlantis around 10,000 B.C. Within a hundred years he has transformed the Atlantean population into a slave force to mine Earth’s precious minerals. He has children with human labor captain Gaia because the freaky star-shaped birthmark on her face is a sign of the elements. Their offspring are gifted with awesome abilities but the children, in general, creep Mithras out.

One such child, Arges, stumbles across the head of a dead dog in the forest. The head is possessed by a channeling entity. He warns, “You can no longer trust your father.”
“That’s what my sister said.” Arges replies.

In Canaan another alien, Serapis the Androgyne, arrives with a group of creatures cloned from his DNA, The Nephalim Guard. They encounter Adam & Eve and begin a period of observation and stealth known as OPERATION: HEAVENLY SWORD.

Also be sure to check out Frank Santoro’s notes on Mat Brinkman’s MULTIFORCE, here’s a great quote from the end:

The pieces of the multifaceted storyline grow together and create a life of their own. The web that’s fastened is a solid structure, a jewel that reflects each point of the story as it turns. Like some galaxy contained in an aquarium, Multiforce vibrates beyond the comic book page. Mat Brinkman may be the spiral architect of this generation of cartoonists.

July 3rd, 2009

Ocean Sasquatches

Filed under: Inspiration — Tags: , — William Cardini @ 2:27 am

via monster brains.

June 30th, 2009

Found Abstract Comic “Clock Farms”

Filed under: Inspiration — Tags: , , , — William Cardini @ 11:12 pm

via big picture.

Over my weekend trip to Hensylvania (my first ever visit to the Hensel Hill Farm, which has been run by Hensels for six generations, since my great-great-great-grandfather bought the farm in 1820 for $4,000 and a bottle of whiskey!), I pretty much finished the DS remake of Chrono Trigger, which I first played when I came out in 1995, and when I found this image I realized it would be the perfect way to commemorate both events …

Also, playing through Chrono Trigger really got me itching to design a video game … anyway want to collab on Hyperbox: the Videogame?